

Are We the Bad Guys 64
About the Game
Are We The Bad Guys 64 is a 3D platforming game where you control Mario on a mission to collect Stars for Princess Peach. The game uses a compact adventure structure with an unusual story premise. Your actions become part of the story, and characters such as Toad and MIPS react to what you do. Available gameplay documentation also confirms an enhanced moveset with abilities such as ledge vaulting.
โญ Your Mission Is Simple
Mario receives a clear objective from Princess Peach: collect as many Stars as possible.
You travel through the area and work toward the required Stars. The familiar Star-collection objective remains central to progression, but the story gives those actions a different context.
The game's description makes the objective very direct: follow the request for more Star power and continue the mission.
What you need to do
- Explore the available areas.
- Search for Stars.
- Use Mario's movement abilities to reach objectives.
- Interact with characters and objects.
- Follow the game's progression toward the final act.
- Pay attention to character reactions after major actions.
๐งญ Movement Has More Options
Movement follows the 3D platforming style associated with Mario's controls. The documented version also has an enhanced moveset.
One confirmed addition is ledge vaulting. This gives you another way to get over certain ledges during exploration and platforming.
The movement system remains important because reaching Stars requires careful positioning, jumping, and control of Mario in three-dimensional spaces.
๐ Star Collection Drives Progress
Stars remain the main objective throughout the adventure.
A particularly important progression change concerns the Grand Star. Version 1.01 made the Grand Star collectible only during the final act. The change was made to prevent a soft lock.
This means the timing of certain objectives matters. If you reach the Grand Star before the intended part of the story, you cannot simply collect it early.
๐งโ๐คโ๐ง Characters React to Your Choices
Toad
Toad has a documented reaction after you begin collecting Stars. This reaction was specifically added in version 1.02.
MIPS
MIPS also reacts to your actions. The documented example occurs after you burn down his harvest.
These reactions help communicate the consequences of your actions through the characters themselves.
๐ฏ The Ending Changes the Question
The game's central question is reflected in its title.
The documented gameplay description states that there is no good ending. At the end, you either obey or walk away.
That makes the final section important for understanding the game's story. Your objective is not simply about reaching another Star. The ending directly addresses the choices that the game has presented during the adventure.
๐ฎ How to Play
- Analog Stick: Move Mario.
- A: Jump and perform movement actions that use the A button.
- B: Attack and interact with applicable objects or characters.
- Z: Crouch and perform the ground-pound action.
- C Buttons: Control the camera.
- R: Adjust or center the camera when supported by the current situation.
- Start: Pause the game.
๐ฑ Playing on Mobile
- Keep the virtual analog stick within easy reach.
- Use the virtual A button for jumps.
- Use Z for crouching and ground-pound actions.
- Use the C buttons when you need to adjust the camera.
- Use Start when you need to pause.






































