

Aura Funkin’: at South America +
About the Game
Aura Funkin’: at South America + is a rhythm-based music game where Ike Broflovski competes against Chase Chadwick in a musical battle set inside a South Park school hallway. The gameplay revolves around the song Aura-Battle, where accurate arrow inputs help Ike maintain his Aura points and defeat his opponent. The game features two Aura meters instead of a traditional health bar, along with special items, character animations, and multiple difficulty settings. Randy Marsh also makes an appearance near the end of the performance.
🎵 Take Part in the Aura-Battle
The main attraction is a musical competition between Ike Broflovski and Chase Chadwick. You control Ike and follow the directional notes as they reach their matching targets.
The game features one playable song, Aura-Battle, with a duration of 2 minutes and 27 seconds. Its soundtrack runs at 110 BPM and contains 808 notes across both sides.
Your main objective is to hit the notes accurately and finish the song with Aura points remaining.
💠 How the Aura System Works
Instead of a traditional health bar, the game uses two separate Aura meters. Both characters start with 50 Aura points, and their combined total remains 100.
- Accurate notes transfer Aura toward Ike.
- Missed notes reduce Ike's Aura.
- Chase's successful notes also affect Ike's available Aura.
- The battle ends if Ike's Aura reaches zero.
- The song must be completed with some Aura remaining.
This scoring system makes note accuracy important throughout the musical performance.
🎭 Meet the Characters
Three familiar characters appear during the musical encounter:
- Ike Broflovski: The main character controlled during the song.
- Chase Chadwick: Ike's opponent in the Aura-Battle.
- Randy Marsh: Appears near the end of the performance with a special dialogue line.
The school hallway serves as the main setting. Other students appear in the background, and the scene changes around the middle of the song.
Ike also has special animations during the performance, including a reaction to the lyric "Oh no, I'm so cringe."

🧃 Special Items for the Battle
Three special items provide additional ways to manage Aura in the KBHGames-hosted edition.
| Item | Effect |
|---|---|
| Juice Box | Restores 30 Aura points. |
| Hall Pass | Prevents Aura loss for 10 seconds. |
| Second Wind | Restores Aura to 50 when it reaches zero and provides 3 seconds of protection. |
Juice Box and Hall Pass require manual activation. Second Wind activates automatically when its condition is met. Each item can be used once per song in the documented edition.
🎮 Choose Your Difficulty
Aura Funkin’: at South America + offers several difficulty settings:
- Aura: The standard gameplay experience.
- Easy: Aura drains more slowly.
- Noob: Prevents losing the battle.
- Chill: A relaxed setting for enjoying the song.
These options provide different levels of difficulty and make the musical performance accessible to different skill levels.
🏆 Trophies and Achievements
The KBHGames edition includes seven trophies with objectives based on accuracy, survival, and item usage.
Some achievements require:
- Completing Aura-Battle.
- Finishing with zero misses.
- Reaching at least 95% accuracy.
- Hitting every note with Sick accuracy.
- Winning on the first attempt.
- Recovering from zero Aura with an item.
- Completing the song without items and with fewer than 10 misses.
These objectives provide additional goals beyond simply finishing the song.
🎮 Game Controls
| Key | Action |
|---|---|
| Arrow Keys | Hit directional notes |
| WASD | Alternative note controls |
| 1 | Activate Juice Box |
| 2 | Activate Hall Pass |
| Enter | Pause the game |
| Escape | Pause the game |
📱 Mobile Controls
- Tap the corresponding on-screen arrow lanes to hit notes.
- Use the displayed item buttons when available.
- Tap the on-screen menu options to navigate.
- Use the touchscreen controls to pause the game.









































